Delay Dragon (Ludum Dare 50)
About
Delay Dragon is a game about shooting fireballs to traverse an erupting volcano.
You must rescue your eggs, but there is a wall of lava coming for them (and you).
You can use your fireballs to delay the lava, but it is inevitable that it will reach them.
This game was made for Ludum Dare 50 (Compo) in 48 hours. (66th Overall and 34th in Graphics)
All assets in the game (art, code, sound, music) was made by me during this time.
All of the art uses the Endesga-32 pallette from Lospec (+ #4fad4f for the dragon)
Ludum Dare Page:
https://ldjam.com/events/ludum-dare/50/delay-dragon
The source code/project file is available here:
https://dindotjs.itch.io/delay-dragon-source-code
Controls
A/D to move
Space to jump
Arrow Keys to shoot fireball
R to reload
Tools Used
Unity - Game Engine
Visual Studio 2022 - Programming
Aseprite - Art + Animation
SFXR - Sound Effects
Bosca Ceoil - Music
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | dindotjs |
Genre | Platformer |
Made with | Unity |
Tags | Ludum Dare 50 |
Links | Ludum Dare |
Leave a comment
Log in with itch.io to leave a comment.